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Herders are in charge of breeding animals, and keeping track of the best bloodlines. Several varieties are stabilized into breeds for different terrain and uses. Herders know how to raise animals, care from them with healing skills, train them, and even slaughter them for food. Herders know a use for every part of a slaughtered animal. This Craft deals with bovines, runnerbeasts, llamas, porcines, caprines, ovines, canines, avians, domestic wherries, and rare fowl. On SouCon, the BeastCraft is based in the Unified Crafthall and is under the direct auspice of the Craft Wizard. To become an Apprentice, Journeyman or Master please read through NEWS CRAFT JOINING. Characters may also request a posting to any open Hold or Weyr.
The MasterHerder is a skilled veterinarian who's responsible for animal reproduction, with the goal to breed stronger animals suitable to their uses and locations. The BeastCraft take care of the stud beasts, breeding mares and keep track of the best bloodlines. They keep stud beasts of each variety in order to breed stronger crosses in the Holds that find their stock becoming weak. The MasterHerder is particularly keen on keeping the Holders from producing monstrosities, and the Journeymen and Masters of the Craft will step in to prevent animals, predominantly runnerbeasts, from being overbred for size or strength, instead encouraging the cultivation of appropriate breeds -- a racing runnerbeast will not easily produce a plow animal. Apprentices generally start by mucking out the stables and feeding the animals. When the supervising Masters think they are comfortable with the animals they move on to grooming and slaughter. Journeymen study their Masters as they trace bloodlines and perform surgery, and may or may not be posted from the Crafthalls. The BeastCraft does not involve itself with dragons, Firelizards or Watchwhers, referring problems in these areas to the Weyrs. However, they are engaged in the study of animals that once came from Earth: runnerbeasts, bovines, llamas, porcines, caprines, ovines, felines and canines. Experimentation also extends to the rare chickens and geese, in which they are working to improve egg yield and size of roasting fowl. Herders look after avians and domestic wherries, clipping their wings just shortly after they hatch. Some study Tunnelsnakes to investigate their habits so that Holders may more easily rid themselves of these destructive and dangerous pests. Artificial insemination has survived as a skill from the early colony days. The Herders do not know the source of their knowledge, but the process works and continues to do so, so they keep on using it. In the Turns following the Tenth Pass the number of herds increased, with more Herders being posted in the Southern Continent. Some of the Ovine herds are tended and the fleece traded to the WeaverCraft, others are traded as hides to the Tanners. Every part of the Beast is used, hoof glue being bartered to the Harpers. The BeastCraft Southern Hall was moved to Karachi Hold during the Tenth Interval, developing its own stock of breeding runners, which are famed for their speed.
SubCrafts
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MasterHerder Fagrin: |
Fagrin never really thought much about the BeastCraft as a young lad. He grew up at Xanadu Weyr, a typical Weyrbrat born to the Journeywoman Harper assigned to the Weyr and a baker there. Fagrin himself chose to remain in his birthplace when his mother returned to the Crafthall for her Mastery studies, and he has never regretted that decision. As far as he was concerned, that's where he would spend the rest of his life. That started to change on his ninth Turnday, when his father gave him a canine puppy. Mopsy was Fagrin's best friend, and when she became pregnant, he was thrilled. Unfortunately, the birth didn't go well, and his beloved pet died, and Fagrin had to consult with the Weyr's Herder in order to save the puppies. The lad found the BeastCraft information rather intriguing, and began to seek more of it. One thing led to another, and Fagrin chose to apprentice to the BeastCraft when he reached the proper age. It certainly suited him, and he rose through the ranks at all possible speed, finding a specialty in animal husbandry. He found himself appointed to the title of Craftmaster in his mid-forties, when his mentor, old Mornin, retired. Fagrin is a rather cheerful fellow, a smile usually hovering on his lips. He is utterly devoted to his Craft, his animals, and his family, though not necessarily in that order. Quite often he can be spotted with one of his four sons tagging at his heals, and even his young, sweet wife, Healer Journeywoman Rasina, has been known to assist him in a difficult runner birth or three. |
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Emblem is © of Anne McCaffrey and drawn by Belan.