Traders

Colors: Steel gray and white.
Emblem: Steel gray cartwheel on white background.

 



The Traders are not a formalized "profession" nor are they taught in any Hall, Hold or Weyr. There is no formal 'head' or hierarchy of the Traders, rather, Traders are organized in groups that follow particular circuits of the Southern Continent. Since much of the Southern Continent is difficult for travel over land, travel is mostly along the roads that do exist or along the rivers, using boats or barges. The Traders bring goods to trade and sell at Gathers and help supply Hold, Hall, Weyr and cothold alike.

On SouCon, the Traders are under the direct auspice of the Craft Wizard. To become Trader please read through NEWS TRADER JOINING.

The Traders are not a formalized "profession" nor are they taught in any Hall, Hold or Weyr. There is no formal 'head' or hierarchy of the Traders, rather, Traders are organized in loose family groups that do a circuit of the Continent.

As much of the Southern Continent is difficult for land travel, travel is mostly along the roads that do exist or along the rivers, by boat or barge. The Traders live on the road, in wagons, and are based out of a particular Hold during a Pass -- their traditional routes are dotted by cave systems for safety. On the Southern Continent the Trader families have taken the names of the Ancient provinces both as a tribute, but also because they were made up of many of the original trader families.

Cibola Clan Home Hold: Uppsala Hold
Route: Baker Hall, Great Bay Hold, Ierne Weyr, Seminole Hold, Uppsala Hold
     
Dorado Clan Home Hold: Suweto Hold
  Route: BeastCraft Hall, Karachi Hold, Suweto Hold, Tanner Hall, Yukon Hold
     
Delta Clan Home Hold: Southern Hold
  Route: Big Lagoon Hold, Central Hold, Healer Hall, Smith Hall, Southern Hold, Southern Weyr, United Crafthall
     
Macedonia Clan Home Hold: Island River Hold
  Route: Honshu Weyr, Island River Hold, MineCraft Hall, Roma Hold, Sadrid Hold, SeaCraft Hall, Thessaly Hold, Weaver Hall,
     
Cathay Clan Home Hold: Azov Hold
  Route: Azov Hold, Malay Hold, Vintner Hall, Xanadu Weyr
     
Araby Clan Home Hold: Rubicon River Hold
  Route: FarmCraft Hall, Rubicon River Hold, Southern Barrier Weyr, StarCraft Hall, Xanadu Hold
     
Kahrain Clan Home Hold: South Bend Hold
  Route: Cove Hold, Harper Hall, Paradise River Hold, Paradise River SeaHold, South Bend Hold, Woodsmith Hall
     
Jordan Clan Home Hold: Jordan Hold
  Route: Cardiff Hold, Jordan Hold, Monaco Bay Hold, Monaco Weyr

Traders bring goods to trade and sell at Gathers and help supply Hold, Weyr and cothold alike. Occasionally Harpers spend their Journeying time with a Trader family as this is an excellent way for them to get around.

Traders also sometimes have a rare talent called a "nose" that travels with them. A nose is someone who's olfactory senses are finely developed to the point where they can determine the components of an aromatic solution, or to compile one. Generally they travel from place to place, gathering flowers and herbs to make into perfumes and soothing herbals. These are blended into a base of rendered fat or pure alcohol, which are bartered from the Vintners.

Emblem is © of Anne McCaffrey and drawn by Merryweather.