Weaver Hall

 

MasterWeaver Azala

Colors: Lavender and white.
Emblem: Lavender bolt of cloth on white
background (Weavers).
Emblem: Lavender needle & spool on white (Tailors).

Main Crafthall Location: Roma Hold.



Weavers learn which fibers make the best cloth, how to spin thread, tapestry and rug weaving, sweater knitting, dying and printing patterns on material, construction and repair of looms. Weavers find their Craft widely sought after, since not only do they supply the most intricately-made clothing, but Holds, Halls and Weyrs constructed from bare stone are desperate to add color to their homes with tapestries, and take the chill out of stone floors with rugs. The WeaverCraft has a number of SubCrafts including: fiber production, dyeing, knitting, tailoring and weaving.

On SouCon, the WeaverCraft is based in the Unified Crafthall and is under the direct auspice of the Craft Wizard. To become an Apprentice, Journeyman or Master please read through NEWS CRAFT JOINING. Characters may also request a posting to any open Hold or Weyr.

At Roma, the new home of the Southern Continent's WeaverCraft Hall, the crops raised are predominately those used by the Weavers. Flax and a Pernese fiber similar to it, sisal, as well as cotton are grown here, the Hall providing employment for a number of Roma Hold's men and women. Roma also has the advantage of being close to the river and thus a number of waterwheels power the large looms. Roma is now known as a source of fine quality weaves and occasionally the source of a new fashion trend.

Flax, when prepared, produces an elegant crisp cloth that is durable, standing up to hard wear Turn after Turn. Sisal, a crop that is difficult to make smooth does, when beaten and pulped, make a silky fabric. This fabric is easy to print or dye, and light enough to be worn in the hottest of weather. Furthermore, it can also be woven into near invisible sheers. However, it is cotton that is in the greatest demand. In the past it has been in short supply as the crops were ruined during the Pass, but with the introduction of grubs and the opening up of the Southern Continent this has changed and cotton is now available from Pass to Interval. The earth at Roma is sand-and-clay, a soil type in which cotton flourishes. Cotton is durable and extremely flexible and is in demand in both Northern and Southern climes alike. It wears well next to the skin and soaks up perspiration. Cotton can also be worn in layers for warmth. Felting is also used for making objects such as felt hats and decorative slippers for the ladies. It can be used to overlay the heavy fleece sweaters, rendering the fabric much warmer and less likely to catch on hooks or barbs. There are also more durable. Silk does not exist on Pern because the mulberry bushes on which the silk worms use for food, brought from Earth, did not survive on the planet.

The WeaverCraft does trade for some goods, even though it grows most in its local vicinity. It barters for fleeces from the mountain ovines, for their coats are much thicker than those found in the warmer climes. Azov and Suweto Holds also trade Ilama hair. The expansion of the Southern Continent became so far reaching during the Tenth Interval that Ovines and Herdbeasts had more grazing and breeding ground, and so the supply of wool increased exponentially. Wool mattresses therefore, once reserved for the high-ranking populace, became more commonplace -- Apprentices, however, still suffered with a reed mattress.

Holders made use of drop-spindles or spinning wheels, a frequent pastime for the evenings while listening to music or sharing a chat with friends. Even dragonriders are known to spin or weave in the evenings and there are looms in every Hall, Hold and Weyr. Every Hold makes it own handlooms, crochet hooks, spindles and shuttles because the WeaverCraft is unable to supply that quantity. Practically every Major Hold has an upright tapestry loom or two on which wall hangings and floor coverings are made to break up the endless stone gray.

There are different wheels and looms for each type of fiber: flax wheels, wool wheels, sisal wheels (extremely delicate) and cotton wheels of all sizes and strengths. Looms range from the very simple to the considerable complex. Once a Weaver spinner finishes drawing a spool of thread half as big and fully as heavy as themselves, then passes it on to the dyers. They then dye or bleach and dry the spools.

The Northern WeaverCraft Hall is known for the rich golden, brilliant orange and purple hues, while the Southern Hall is known for its gentle pinks, rich purples and brilliant blues. These formulas are zealously guarded by the MasterWeavers. Many of the dyes are harvested from shellfish, found in plenty off the coast, particularly the Southern coast, and the others are found in plants.

Subsequent to coloring or bleaching the thread is either covered and stored or passed on to the Weavers or Knitters. Weavers are trained in making looms and other devices for working yarn, and indeed some Weavers specialize in complex knitting stitches, including cable, lattice, raised knit, shell, star, and rib. There are some looms that can only be used by the most talented of Weavers, and these produce the more complex fabrics like slubbed, velour, cotton velvet or brocade. Flax, polished cotton and metal wrapped threads reproduce Earth-made patterned fabrics of silk, examples of which can still be seen in the WeaverCraft Hall museum.

Hardwood was once difficult to come by and so the Weavers used soapstone and agate, both light enough and easily smoothed into the right shapes. Now that hardwood is easier to come the shuttles and spindles are gradually being replaced.

Although the initial technology came with the colonists they blended together all the ancient home Crafts as they settled on Pern. Patterns are copied over and over, passed down from generation to generation, the pieces replaced as they wear out and an occasional new pattern added to the old. Spindles, embroidery hoops, knitting belts, standing looms, braiding trees -- all have found favor at one time or another through Pern's development. Afghans, granny circle blankets, flannels and burlap are all created by the WeaverCrafters. Even silk-screening and dye patterns are recorded in the Hall archives, some of the more talented attempting to copy them. Some cloth is reserved for the very skilled artists at the Weaver Hall who paint the dye directly onto the cloth for one-of-a-kind designs, similar to ancient kimonos on Earth.

The WeaverCraft has an ongoing rivalry with the Tanners as the fashion centers of Pern, and they often persuade prominent figures, such as Lady Holders, Weyrwomen and Craftmasters, to wear their designs to promote their needs. The Weavers also create decorative scarves; shawls and gloves made of tatted lace and even knit lace, each painstakingly made from flax or cotton thread. However, most everyday gloves are sewn of fine, soft fabrics woven from the neck fleece of young ovines.

A Weaver may specialize in thread spinning, tapestry and rug weaving, knitting, dying and printing patterns on material. Journeymen and Masters are also responsible for the construction and repair of looms and spindles. Tailors specialize in designing one-of-a-kind outfits for Pern's elite, their designs setting trends all over Pern and fetching high prices at Gathers. The price that a MasterTailor's creation earns is well out of the reach of most of the Pernese.

SubCraft

Dyeing: Dyers learn color theory, dye processes, proper use of mordants, and attain a knowledge of plants/herbs used for dyeing. Dyers are also involved in the printing of patterns onto prepared cloth. This SubCraft is most often seen in conjunction with Fiber Production or Weaving.
   
Embroidery: The Crafters in this SubCraft would find themselves working on everything from simple garments to large tapestries for major holds and weyrs. Embroiderers are the only ones allowed to work with metallic threads.
   
Fibers: These SubCrafters study the decortification, extraction and preparation of fibers from plants and animals. Spinning is included under this SubCraft. They create the yarns and threads from which other weavers create whole cloth.
   
Knitting: This SubCraft covers knitting techniques and patterns, as well as crocheting and lace production. They produce heavy sweaters for Fishers, and for those in colder climates.
   
Lace: This SubCraft covers lace production, from the most basic patterns to the whisper-thin lace for the gowns of Lady Holders. Generally, since the need is not great, these Crafters also SubCraft in another discipline, generally embroidery.
   
Loom Construction: Looms are very specialized tools, and so with the help of the Woodcrafters, the Weavers in this SubCraft construct each to careful specifications. Hand and lap looms receive as much attention as the largest looms, designed for making whole bolts of cloth. After all, as these SubCrafters will point out, if the tool is inferior, the product will certainly be so as well.
   
Tailoring: Tailors are the trendsetters of the Weavercraft. Their domain is sewing, fashion design and production of clothing for all walks of life. They are usually the ones to order particular Tanner or Weaver products, depending on their projects.
   
Weaving: Weavers produce cloth, tapestries, rugs, baskets, etc. from the end products of the fiber SubCraft. They work primarily with looms, and are by far the most common SubCraft, producing the vast volumes of cloth that Pern requires.

CrossCrafts

Weavers weave their way into the fabric of crafts other than their own, as crosscrafting slowly becomes more popular. A very popular crosscraft is that of Papermaker, working in conjunction with the Woodsmiths. Fabric ends and battered rags are important to the papermaking process, and certainly the idea of creating a sheet of useful substance from component pieces is not foreign to a weaver's trade. Work with the woodsmiths and metalworkers also lends the understanding to better refine the looms and other tools of their primary trade.


MasterWeaver Azala:

Azala was born in the low caverns of Igen Hold, daughter and only child to a shiftless woman whose primary occupation involved acquiring possessions not her own. Azala never knew her father, and Marata considered her another source of income -- she trained her daughter as a thief and pickpocket. Ironically, that's exactly what led to an abrupt change in Azala's lifestyle. Plying her trade at an Igen Hold Gather, she was rather frightened when somebody abruptly grabbed her wrist. She was sure she'd been caught out, but that couldn't be further from the truth -- it was a Igen bluerider dubiously looking over her tangled hair and dirty clothes, and he crisply informed her that his lifemate wanted her for a clutch hardening on the Igen Sands. Azala leaped at the chance, and has never looked back. She didn't Impress, but she did discover pure delight in the clean, honest living she'd never known before. Most especially, she fell in love with the clothes given her as a Candidate. They were fairly simple, but made her old clothes look like rags. After she was left on the Sands, Azala looked into the possibility of making beautiful clothes herself, and ultimately apprenticed to the Weavercraft, moving to the Southern continent to get away from her greedy mother. She ascended to the rank of Craftmaster shortly before the plague hit Pern, and still mourns for the Weavers lost to the disease.

Azala used to be known for her merry nature; that changed with the advent of the plague. Adopting a morose demeanor, she has realized the change in her behavior, and is making an effort to smile now and then. She is wholeheartedly devoted to her Craft, and while she is known for only occasional flashes of brilliance when it comes to creating new dyes and designs, she is rock-steady, keeping the Weavercraft firmly on path.

   
Relevant Links:

All the Plants of Pern

  Color swatches from natural dyes
  Dyeing with Queen Anne's Lace
Fiber: Foundation of the Weaver's Craft (Hanisaph)
  Making a drop spindle
  Needle Tatting
  PernMUSH Weaver Pages
  PernMUSH Weaver Pages (old)
  Tailoring (Aleudre)
  The Weavercraft on Dragonsfire
   

Emblems are copyright of Anne McCaffrey and drawn by Merryweather.