MUSH Code

MUSH code is often referred to as softcode, as opposed to the hardcode which is written in a code interpreted by the server. MUSH code are commands on objects, rooms, exits or players written in a code understood by the mush server.

If you are new to MUSH code, you should start with Amberyl's MUSH manual. It is a definitive resource covering a wide spectrum of code, and is available via ftp or for browsing. You can access it online by typing MAN. Another good resource, often overlooked, are the help files for the server. Some of these are available online in a searchable format.

Soucon does not restrict coding nor building, except for what is allowable by your quota. However, objects that are automatically triggered every night do need approval of the code wizard. See also NEWS CODE.

Players do not need to learn how to do more than the basics for code, explained in the section on creating a character. But if they wish to learn, the following are excellent resources.

AMBERYL'S MUSH MANUAL

Amberyl guide's is the definitive resource for MUSH coding and programming. It covers everything from the absolute basics right through to psychocoding. It is available as HTML, but you may also choose to download the files via FTP and print them for your future reference.

MUSH WAREHOUSE

A good set of documents on setting up and configuring a MUSH, for those who wish to delve more into the hard code side of things.

MUSH HELP FILE SEARCH INTERFACE

Another web interface to the help files (v.2.2.4), but this one runs via a search interface.

MUSHCODE TUTORIAL

A resource from the MUSH Warehouse. Unfortunately, the tutorial is intermediate in level, taking more of a programmer's approach to MUSH coding, but is nonetheless an excellent way of learning more.